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:D Like or Dislike TrinityBars, give me a rating above ^^^ :D

Trinity Bars- A highly configurable set of 120 WoW 2.0 compliant buttons.

Macro thread and 2.0.3.
Bug in Blizzard code may be possible reason [button:x] macros don't work :(
[URL=http://forums.worldofwarcraft.com/thread.html?topicId=64247160&sid=1]Macro Bug Thread[/URL] 

Pet button thread started by Slouken, apparently there is a fix coming 2.0.4
[URL=http://forums.worldofwarcraft.com/thread.html?topicId=62188847&sid=1]Pet Bar Thread[/URL] [/COLOR][/SIZE]

[COLOR=Orange][SIZE=4]THE LATEST DOWNLOAD WILL INSTALL AS TRINITY BARS, WHICH IS DIFFERENT THAN TRINITY BUTTONS THAT THE OLD VERSIONS INSTALLED AS. MAKE SURE YOU DO NOT RUN BOTH AT THE SAME TIME.[/SIZE][/COLOR]

Email: [URL=mailto:trinityui@comcast.net]trinityui@comcast.net[/URL] 
[URL=http://www.wowinterface.com/portal.php?id=221&a=listbugs]If you find a bug, report it here![/URL]
[URL=http://www.wowinterface.com/portal.php?id=221&a=listbugs]If you find a bug, report it here![/URL]
[URL=http://www.wowinterface.com/portal.php?id=221&a=listfeatures]Have a feature request? Make it here![/URL] 

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[URL=http://www.wowinterface.com/forums/showthread.php?p=36284#post36284]Find Instructions Here 
A new version of the header editor instructions is posted here as well.[/URL] [/SIZE][/COLOR][/B]

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[URL=http://www.wowinterface.com/forums/showthread.php?p=36552#post36552]FAQ's about Trinity[/URL] [/SIZE][/COLOR][/B]

[COLOR=Red]*** IMPORTANT ***
You must explicitly assign your key bindings by enabling the Trinity binding mode. Read tooltips on minimap button for more details.

The minimap button is your friend! Many options are just a click away. Details on it's tooltip![/COLOR][/CENTER]

[COLOR=Lime] Latest changes with current version - 1/12/07 (20003.13)

* Fixed a potential loading error of a nil value occuring.
* Put in some checks to make sure the non-action bars exist and if they don't create them. These docks should never have the ability to be deleted. This may have caused some errors upon re-log after a successful setup.
* Fixed an issue with the Normal headers not refreshing the states of it's child headers, potentially casuing binding issues.
* Trinity will now no longer save bindings to the bindings-cache file and will clear all bindings in this file that are set to Tirinity buttons. The application of bindings in this file may have been causing issues.
* Battle bars should work fully again.

1/9/07 (20003.12.fix.8)
* I *may* have found the reason for binding woes when switching forms/stances/pages. Test out fix8 to see if it helps :)

* Okay, one more fix before I sleep :) I reverted back to some old TrinityButtons code for refreshing the headers to insure bindings are in their proper state. However, if you use addons that monitor blocked addon actions, you will get spammed with errors in combat, perhaps enough to lag you a bit. Otherwise, you should be fine. I should add these errors are silent unless you use such an addon.

* Fix 6 - A few more binding tweaks. People having binding issues might want to screenshot their addon list. Also, if those having binding issues could run trinity solo to see if the problem exists then, that would help in me trying to figure things out. On my druid, warrior, rogue and priest I cannot break bindings save for going into shadowmeld on my druid :(

* fix.5 is mainly a version that addresses some binding issues.
* Fixed an issue with bindings on bars that had uneven numbers of buttons in various states/pages
* Fixed an issue with an existing binding not clearing when it should.
* Fixed a problem with arc buttons shapes not positioning correctly.
* The cast bar fix seems to be just a matter of using the close button (X) on the left hand config buttons to toggle the cast bar. Toggling it once seems to fix the data error that happened when upgrading. If it does not fix it, let me know.
* Adjusted frame levels and stratas (again) :)
* If I could hotfix your copies I would! I will be releasing small fixes for 20003.12 to get it working right throughout the day.
* Removed the added bagbar button that may be causing more issues than I relized it could. Adding a new element to load and save may be the root of many reported  problems. Hopefully this fix will address it.
* second fix fixes issue with using the single bag toggle

1/9/07 (20003.12)
* This update is of course untested with the patch happening on live today, but it was working fine on the beta server. I will post an update if needed.
* Added the rep info to the XP bar. Click the bar to cycle through the various text you can choose to display. RightClick the bar to choose a faction to display.
* Linked Trinity's button lock to the default UI button lock so that pet buttons will now lock/unlock when Trinity's option is toggled.
* Added the ability to toggle whether or not you can shift-drag actions out of buttons while action bars are locked. To toggle this feature, right-click the lock button.
* Removed the storage option for buttons from the dock sub-menu, but rewrote the binding code so that a button removed from a dock in the "normal" manner retains it's binding.
* Darkened the dock backgrounds to make them easier to see in "strange" lighting environments.
* Added a new button to the bag dock, currently it does nothing. It's future intent is to toggle bank addons and to fill out the bag bar to 6 slots again =) It may require a brief moment to redo your bag positioning.
* Bars set to a specific target frame will now adapt their scale accordingly based on the scale of the frame it is watching.
* Saved the files in UTF-8 encoding. A while back I reinstalled my editor and forgot to check this setting and the files were being saved in ANSI encoding. It may or may not help with some keybind issues and who knows what else =)
* Added in the ability to delete a dock. There is no warning yet before you do this, so make sure you have the right dock selected. Click on the minus button the dock sub-menu.

1/4/07 (20003.11)
* Fixed a small key binding issue that genreated an error.
* Added the ability to set form transitions from other than default. This allows forms like druid travel form to stay on caster buttons when in that form. To use, click on the showgrid checkbox on the left of the form bar and numbers will appear below the form buttons. The yellow numbers are editable, the white numbers are the forms default form number. Chnage the yelow number to the form you want a certain form to transition to. Zero "0" is caster form. So for travel form, if it looks like "4-0", travel will keep the caster buttons showing.
* Fixed an issue with the multi column/row configuration.
* Perhaps fixed the red ? mark issue on buttons.
* Added option to toggle global options tooltip. Shift-click minimap button to toggle.
* Fixed a global reset bug.
* Fixed the detached global menu button frame level error. Thanks LedMirage!
* Some small progress on paged bars. When not in config mode, empty pages will no longer "show". However, you will get a "dead" scroll response when a blank page is hit, but the last non-empty page will still show. This might be as good as it gets, but I will continue to work on it.

1/4/07 (20003.10)
* Dropped the minmap menu button down 1 frame strata so as not to be on top of the bags.
* Fixed an issue with subtracting all buttons from the menu bar at once.
* Fixed the login error related to "TrinityDockFrameEditorLeftMenuHighlight" which was related to the above issue.
* Possibly fixed characters like umlauts from being unable to be bound.
* Fixed the issue of dead spots on the game field where "hidden" elements are (like the casting bar)
* Added support for DUF unit frames.
* Added support for agUnitFrames, though not 100% confident of their accuracy.

1/3/07 (20003.9)
* Added an option to switch UnitFrame sets. This allows for Trinity to work with non-default UI unit frames when setting bars to specific target types. The frame names need to be set up in TrinityUnitFrameData.lua. I have already added Xperl and will add more as I get data to add. Shift-click the topleft menu button to cycle through options.
* Worked on the petbar some more. Until Live gets updated to where the BC beta server is, cooldowns on the round and diamond buttons shapes will not look correct.
* Made some more improvements on the diamond button graphics.
* Added selective button removal to the menu bar.
* Fixed the issue of the casting bar dummy frame from showing up in the middle of the screen when hiding/not using Trinity's casting bar.
* Fixed a bug when resetting docks.

 1/1/07 (20003.8.1a)
* The .1a is because .1 did not upload properly.
* Small fix for the bar label not updating properly which could make trying to set up headers confusing.

1/1/07 (20003.8)
* Added battle-bars! Flag a bar to show only in combat, then hide otherwise. Option on right-hand side of the bar - crossed swords.
* Improved in-combat weapon swapping response.
* Revamped (Again) the dock handling features to reduce on-screen clutter. This time only the selected dock frame will shown the config buttons. Because of this change there is an appreciable reduction in memory usage.
* Reworked on-bar config buttons to not require a modifier key to use so as to not interfere with adjusting modifier key headers. Because of this change, added two new left-hand side buttons for adjusting horizontal/vertical spacing.
* Added a new button graphic - diamond - still being refined.
* Fixed the frame level error when zoning.

12/26/06 (20003.7)
*** Due to some complex issues and time constraints I will be unable to make a data conversion from pre-20003.x versions ***

* Saving and Loading templates are now avialable!
* Stored buttons should now hold their bindings when stored.
* Improved target type feature for docks. Now when in config mode the buttons are always shown, when not in config mode the buttons will only show when the target exists for a GropuButtons-like effect.
* Found the bug casuing the XP and possibly casting bar to not stay hidden.
* When a dock is selected via mouse click, other other docks will auto-hide until the selected dock is de-selected.
* Auto-hide buttons should stay hidden upon login and zoning now.
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[SIZE=3]Features -[/SIZE][/COLOR]
* Features being re-written

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[SIZE=3]Issues -[/SIZE][/COLOR]
* The binding method is still in development. The bane of my existance!

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[SIZE=3]In the works (not in any particular order)-[/SIZE][/COLOR]
* More button arrangements.
* Add more macro friendly stuff.
* Add TheoryCraft support.