Parche 2.4, Sunwell Plateau [///]
Ya es oficial! Si todo sale como debe salir, el próximo lunes Blizzard lanzará el parche 2.4 en los PTR (Servidores de prueba).
De
momento disponemos de las notas del parche; infomación sobre el
arco legendario, del cual últimamente tanto se hablaba y más datos
sobre la nueva instance, Sunwell Plateau.
10 de Febrero Updates:
<ul style="margin-top: 0pt; margin-bottom: 0pt;"><li>Screens de la pantalla de carga de Sunwell.
</li><li>Nuevo Tier6, con 2 piezas más.</li><li>PTR funcionando (Servidores de Prueba), podéis crear una copia de tu pj aquí: http://www.wow-europe.com/ptr/</li></ul>
9 de Febrero Updates:
<ul style="margin-top: 0pt; margin-bottom: 0pt;"><li>Añadidas screens. acerca de la nueva zona, Sunwell Isle.</li></ul>

Para este arco no necesitaremos ningun tipo de munición, ya que el mismo arco crea unas flechas mágicas. Lo podremos conseguir en la nueva instance de 25 personas: 'Sunwell Plateau'.
<p style="text-align: left;">·Sunwell Loot
Respecto al drop de Sunwell se han publicado basantes fakes, pero la
imagen que queda confirmada oficialmente por los ‘azules’ es está:
</p><div style="text-align: left;">
+2 Items para completar el Tier6
Ahora el Tier6 constará de 8 partes.
Druid - Thunderheart Raiment, Thunderheart Regalia, Thunderheart Harness
Hunter - Gronnstalker’s Armor
Mage - Tempest Regalia
Paladin - Lightbringer Armor, Lightbringer Battlegear, Lightbringer Raiment
Priest - Absolution Regalia, Absolution Vestments
Rogue - Slayer’s Armor
Shaman - Skyshatter Raiment, Skyshatter Regalia, Skyshatter Harness
Warlock - Malefic Raiment
Warrior - Onslaught Armor, Onslaught Battlegear
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·Armaduras
<div style="text-align: left;">De momento no se confirma que las armaduras estas correspondan al Tier7, simplemente estan en los archivos del nuevo parche…
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<div style="text-align: left;">·Armas
</div></div><div style="text-align: center;"><div style="text-align: left;">La skins de la nuevas armas.
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·Zonas
Sunwell isle (Quel’danas)
Está será la nueva isla que albergará: Sunwell Plateau (25 Players) y
Magister’s Terrace (5 Players), con las correspondientes quest.
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·Criaturas





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Esto es todo lo que de momento se conoce de Sunwell, en cuanto la gente vaya descubirendo cosas nuevas iré actualizando la noticia. Aclarar que se trata de un parche en estado ‘beta’ y que las cosas puede que no sean 100% idénticas a la versión final, que cambie el color, el tamaño, etcétera.
A continuación las notas del Parche, os dejo las notas que influyen al balanceo de clases.
Para leerlas en su totalidad podeis hacerlo desde aquí:
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
Los datos estan en inglés, en cuanto esten traducidas al castellano las sustituyo.
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P a t c h n o t e s
<p>World of Warcraft PTR Patch 2.4.0</p>
"Druids
- Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom.
- Gift of Nature: This talent now properly affects the healing from Tranquility.
- Insect Swarm: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
- Lacerate: This ability now deals additional damage based on the attack power of the Druid.
- Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0.
- Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent.
- When a Druid in cat form casts Pounce it will now properly animate.
Hunter
- Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.
- Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.
- Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.
- The stamina tooltip for hunter pets will now display the proper health increase.
Mages
- Using low ranks of Fire Ward and Frost Ward spell will now be penalized the same way healing spells are penalized.
- Fire Ward: Using low ranks of this spell is now properly penalized like other healing spells are penalized.
- Frost Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Frostbite: When a frost spell is reflected back at a Mage, it is now possible for the Mage to suffer from the Frostibte effect.
- Ice Barrier: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Permafrost: This talent will now correctly increase the movement slowing effect of frost Armor instead of the attack speed slow.
- Spellsteal will no longer overwrite a longer duration buff.
Paladins
- Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
- Divine Illumination: The mana energize from this talent no longer has a chance to set off other triggered effects.
- Holy Shield and Holy Shock: Casting lower ranks of these spells is now properly penalized like other healing and damage effects.
- Judgment of the Crusader: It is no longer possible to have icons for two different ranks of Judgment of the Crusader appear at the same time when judged by multiple Paladins.
- Judgment of Wisdom: Some abilities (such as Frostbolt) were not triggering the mana energize effect from this spell. This has now been fixed.
Priests
- Fear Ward is now usable while in Shadow form.
- Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
- Power Word: Shield: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
- Prayer of Mending: This spell will now fade from players who leave or enter an instance, change continents, or exit the game.
- Reflective Shield: The reactive damage from this talent no longer breaks crowd control affects which break on taking damage.
- Shadowguard: No longer consumes the charge of Inner Focus when triggered.
- Silent Resolve:This talent is now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
- Touch of Weakness: No longer consumes the charge of Inner Focus when triggered. It will also function properly even when the Priest with Touch of Weakness on is silenced or stunned.
- Vampiric Touch: Casting lower ranks of this spell is now properly penalized like other healing and damage effects.
Rogues
- Cheat Death: A combat log message will now show when this ability activates.
- Vanish: This ability will no longer sometimes cause the UI to display Shadowmeld as active when it has been cancelled.
- Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
- Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
Shaman
- Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
- Rockbiter Weapon: Tooltip and error messages have been adjusted slightly.
- Stormstrike has a new icon.
- Totem timer icons will now show up under your player portrait when you cast totem spells. Right-clicking a totem timer icon will destroy that totem.
- The Shaman spell Fire Nova Totem will no longer sometime detonate without doing any damage.
Warlocks
- Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed.
- Pyroclasm: This talent now works correctly again with Rain of Fire.
- Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
- Shadow Ward: Using low ranks of this spell will now be penalized the same way healing spells are penalized.
Warriors
- Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
- Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
- Flurry will properly refresh if a crit occurs with 1 charge left.
- Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
PvP
- Diminishing returns on honor for kills is being eliminated.
- Honor will now be instantly calculated, and available for player use.
- Players that have the resurrection sickness debuff will be worth no honor.
- Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
- Arenas
- Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
- Battlegrounds
- If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
- When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
- Alterac Valley
- Captain Balinda Stonehearth's spells have been simplified, and she can no longer be slowed or locked out of a school with interrupts (although she can still be interrupted).
- Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced.
- Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
- Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- Warsong Gulch
- When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
- Flag carriers can now be tracked 45 seconds after picking up the flag."
Fuente/s:
http://www.mmo-champion.com/
http://www.worldofraids.com/
http://www.wowdb.com/
http://www.wow-europe.com/
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Cacho noticia Vinagre
Nice work!!!
Lo del honor instantaneo ta muy bien
La verdad que este parche va a dar mucho juego :>
GW vinagre, este parche anima a volver a viciar
DIOS, a ver quien hace el first kill de España/Mundo
’
Vamos q nos vamos!
Dios santo que bestias !!!!
Rune ftw
pf la verdad esk tiene una pinta
DIOS MIO DE MI VIDA Y DE MI CORAZÓN!!! quiero esas armas!!!!!! OMFG
Servidores de prueba ON! gogogo…
Shit! estan saturados, lol