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Nuevas mejoras en el próximo parche

Los chicos de wow-europe nos avisan de que han actualizado la sección de Test Realm Patch Notes. La razón es que han metido algunas modificaciones adicionales en el parche. Podéis leerlas dentro de la noticia... (en inglés)

Patch 1.5 Supplemental Changes

General Battlegrounds changes

  • A new "Join as Group" option has been added to the battleground queue. The leader of a group (both raid and normal) may now use the "Join as Group" option to enter all members of the group (up to the maximum number for that battleground) to the queue simultaneously to ensure that all members of the group will be added to the battle together.
  • All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped).
  • Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue.
  • The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed.
  • Spirit Guides may only resurrect a maximum of ten players per "wave".
  • Going AFK in a battleground will cause that player to be disconnected from the game.

Alterac Valley

  • Enemy NPC lieutenants and commanders now have a team bonus honor value.
  • Enemy NPC lieutenants and commanders no longer respawn.
  • Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic.
  • The enemy NPC mine layer no longer respawns when killed.
  • The respawn time for laying mines has been slowed.
  • All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance.
  • Korrak's respawn time has been increased to 30 minutes.
  • NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players.
  • Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells.
  • Sound effects have been added to critical battleground events (ie: a graveyard being assaulted).
  • Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster.
  • The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry.
  • Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model.

Warsong Gulch

  • The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds.
  • The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds.
  • Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players.

Bug Fixes

  • It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag).
  • Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned.